//全局配置定义
//全局变量
window.EVENTS = window.EVENTS || {};
let EVENTS = window.EVENTS;

EVENTS.GAME_ON_SHOW = 'GAME_ON_SHOW';  //游戏OnShow
EVENTS.GAME_ON_HIDE = 'GAME_ON_HIDE';  //游戏OnHide
EVENTS.GAME_IS_READY = 'GAME_IS_READY';  //游戏授权, 登录服务器都已准备好, 可以进入游戏
EVENTS.ON_CUSTOMER_SERVICE_SUCCESS = 'ON_CUSTOMER_SERVICE_SUCCESS';  //客服界面成功返回游戏
EVENTS.SET_NET_DATA = 'SET_NET_DATA';  //设置服务端数据
EVENTS.ADDED_TO_MY_MINI_GAME = 'ADDED_TO_MY_MINI_GAME';  //已经添加到"我的小程序"

EVENTS.SCENE_LOADED = 'SCENE_LOADED';  //场景已载入
EVENTS.SCENE_DESTROYED = 'SCENE_DESTROYED';  //场景已销毁
